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Alasdan Helminthauge
HC - Razorback Roadhouse
55
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Posted - 2017.03.23 09:06:14 -
[1] - Quote
Arthur Aihaken wrote:Sure, fairly certain this will work. It should run around 80m ISK or so: 6x Rapid Light Missile Launcher II, Inferno Precision light missiles 1x Small Tractor Beam II 1x Pithum C-Type EM ward amp 1x EM Ward Amp II 2x Pithum C-Type Thermal amp 1x Shield Recharger II 1x Large Shield Extender II 4x Shield Power Relay II 3x Medium Core Defense Field Purger I
In your cargo hold: 1x Mobile Depot 2x Ballistic Control System Hornets (deploy after Sentinels are dead) 50MN Y-T8 MWD Scourge Fury light missiles for the Ashimmu
Note that DPS is going to be pitifully low, and it will almost certainly take 3 clips to finish off the pair of Sentinels. You may be able to refit a pair of BCS once the Sentinels are dead. Not sure about the Ashimmu but my guess would be 1-2 clips once you switch to Scourge Fury.
confirmed death if the 2 sentinels just concentrate the attack on you and ignore the drones (which they did to me). |

Alasdan Helminthauge
HC - Razorback Roadhouse
58
|
Posted - 2017.03.24 04:23:35 -
[2] - Quote
Chainsaw Plankton wrote:also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.
The normal passive drake won't work at all (if only fit for EM and thermal resistence). Even at your peak recharge you still can't tank the ashimmu and one sentinel. (and when I tested it, I was already at half armor when one sentinel is dead.) So it does make sense to fit dps in lows and a strong active tank in mid (you need cap boosters to deal with the neut), and kill the 2 sentinels as fast as possible. Then refit for a passive tank (and maybe HAMLs) to deal with the asshimu. |

Alasdan Helminthauge
HC - Razorback Roadhouse
58
|
Posted - 2017.03.24 04:27:47 -
[3] - Quote
Also need to mention that, the Ashimmu also attacks drones and can pop a hornet II per shot. They seem ignoring T1 drones though. |

Alasdan Helminthauge
HC - Razorback Roadhouse
61
|
Posted - 2017.03.24 15:29:37 -
[4] - Quote
[Drake, Drake fit]
Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Pithum C-Type EM Ward Amplifier EM Ward Amplifier II Pithum C-Type Thermal Dissipation Amplifier Pithum C-Type Thermal Dissipation Amplifier Shield Boost Amplifier II X-Large Ancillary Shield Booster, Navy Cap Booster 400
Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
This fit survived. You will take armor damage while reloading the cap boosters, but then you'll be very ok. Able to kill a sentinel without reloading. After kill both the sentinel, refit for the HAMLs and passive tank (or you can continue using the active tank if you have enough boosters). I can't break the tank of the asshimu (only having Caldari BC III and HAM III), but have no issue tanking it.
So we have a cheap drake fit for this mission, but the problem is that you consume 2 mil in cap boosters and another several mil in repair bill, and still can't do it very quickly. Is it really worth it? |

Alasdan Helminthauge
HC - Razorback Roadhouse
61
|
Posted - 2017.03.24 16:22:12 -
[5] - Quote
Would anyone give it a try and see whether this drake works on the angel base burner?
[Drake, Drake fit]
Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Explosive Deflection Field II Explosive Deflection Field II EM Ward Field II Stasis Webifier II Stasis Webifier II X-Large Ancillary Shield Booster, Navy Cap Booster 400
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hornet I x5
Rigs are one of the most common fit. The more effective fit would be 2 * Anti-EM and 1 * Anti-Kinetic. Tech I rigs should be good enough. |

Alasdan Helminthauge
HC - Razorback Roadhouse
62
|
Posted - 2017.03.25 04:46:19 -
[6] - Quote
ok, after testing it myself, I've seen the problem. That drake can blow up a dramiel's shield and chew into armor without reload, but before killing it you'll run out of ammos. When you're reloading, that dramiel will repair itself to full shield and then you need to blow up its shield again.You probably need 3 loads to kill a single dramiel, and it takes too long and far from efficient. |

Alasdan Helminthauge
HC - Hog Ballz Aporkalypse Now
140
|
Posted - 2017.05.02 07:55:47 -
[7] - Quote
Ciya wrote:based on http://games.chruker.dk/eve_online/mission_view.php?id=366
The burners do total (Omni) dps of 690, a passive tanked T2 fitted drake can tank (Omni) 716dps, so it shouldn't really die...? Not sure about the math on rapid lights... thermal resist on sentinel armor is also fairly close to kinetic, so using the kinetic bonus of drake with hams, might actually do more dps even with the worse application? Am I missing something here? :) this would be a very cheap way to do them... aside from T2 purgers, but it shouldn't die based on those stats...
716 is too close to 690. If the burners give you a few volleys that drops your ehp from, for example 30% to 20%, you'll miss the rege peak at 25%, and they may kill you eventually.
If you're not sure about the math on rapid lights... Why not go to test it yourself :D |
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